FzzXWm3D3IE64WindMBoxMass ?zGx?\(?zG{@@@hr ę?=] ye?ȗ"?? @hr ę#0   ?zGxV|?\(? =p?zG{???' Upper Body'l??$?333333?333333?333333'?333333?333333?333333'MBoxMass ?zGx?\(?zG{@@@hr ę?=] ye?ȗ"?? @hr ę#0   ?zGxV|?QR?Gz῾Q !TD- !TD-?' Lower Body'l??$?333333?333333?333333'?333333?333333?333333'Poit V|?zGx?QQ!TD-?!TD-?''l$?U=?䎊q?+jg'?U=?䎊q?+jg'Poit V|?zGxQQ?!TD-!TD-?''l$?U=?䎊q?+jg'?U=?䎊q?+jg'Poit V|?zGxQ?Q!TD-?!TD-?''l$?U=?䎊q?+jg'?U=?䎊q?+jg'Poit V|? =p ?\(?333334!TD-?!TD-?''l$?U=?䎊q?+jg'?U=?䎊q?+jg''SMgr ??zG{@6?zG{ ????Q??zG{??zG{????PbM??333333?333333?tzG{???''l'Hist    ''l'unit ' un_Mkg??un_Dm??unRtdeg@Lc?FR9un_CA??un_KK??unsmmole??un_Ts??unFFN??unEN??unWWW??unCHC??unRs??unVl??unHz??unRV??unSp??' s^2?? / kg s^2??m s?? m s^2?? s^2/ kg/m??'tile ''l'iprt ''l'#Anno " Jeff HoltKnowledge Revolution 3, 0, 0, 117''l'$.AVI  ''l'%.DAT   ''l'(RunX % frame()>=10&''l')ALT_ n''l'BKEng *T?zG{?zG{>h?PbM"X?zG{?zG{?PbM+?FR9A?zG{''l'CGrav $#:=W Ԇ'gravity'ldR_3D fnF(???dp''lfCAMR ??ǁhjh@?5WHlH?oH? b 2 R?bf/o@}-??V|? c6?o?ܨE."?ɋ@'*c-簒,#ԯpߡ?'\? ?$''l$?333333'?333333'Stag  ? =p ''lCnst d  ?'Lower Revolute'l`$?vȴ?Fs?n'?vȴ?Fs?n'Cnst d  ?'Upper Revolute'l`$?vȴ?Fs?n'?vȴ?Fs?n' metr @Dtime coord[3].r.x coord[3].r.y coord[3].r.z 'Orientation of coord[3]'lhtRxRyRzmd metr @timeconstraint[5].force.xconstraint[5].force.yconstraint[5].force.zmag(constraint[5].force) '>7Lower Revolute force on coord[3] (coord[3] coordinates)'ltFxFyFz|F|md metr @Htimecos(coord[3].r.y)*cos(coord[3].r.z)*constraint[5].force.x - cos(coord[3].r.y)*sin(coord[3].r.z)*constraint[5].force.y + sin(coord[3].r.y)*constraint[5].force.z&(sin(coord[3].r.x)*sin(coord[3].r.y)*cos(coord[3].r.z) + cos(coord[3].r.x)*sin(coord[3].r.z))*constraint[5].force.x + (-sin(coord[3].r.x)*sin(coord[3].r.y)*sin(coord[3].r.z) + cos(coord[3].r.x)*cos(coord[3].r.z))*constraint[5].force.y - sin(coord[3].r.x)*cos(coord[3].r.y)*constraint[5].force.z&(-cos(coord[3].r.x)*sin(coord[3].r.y)*cos(coord[3].r.z) + sin(coord[3].r.x)*sin(coord[3].r.z))*constraint[5].force.x + (cos(coord[3].r.x)*sin(coord[3].r.y)*sin(coord[3].r.z) + sin(coord[3].r.x)*cos(coord[3].r.z))*constraint[5].force.y + cos(coord[3].r.x)*cos(coord[3].r.y)*constraint[5].force.z6sqrt(output[9].y1^2 + output[9].y2^2 + output[9].y3^2) ':4Lower Revolute force on coord[3] (World coordinates)'ltFx WORLDFy WORLDFz WORLD|F|md